Skills
Skills are vital to your character's ability to interact with the world. Most are used outside combat for things such as detecting enemies, finding hidden objects, swimming, athletics, cooking, and much more. Below is a comprehensive list of the standard skill options.
Acrobatics (Strength): Jumping, back flips, and other feats of athleticism that require precision. This also allows more movement options in combat.
Balance (Dexterity): Keep your footing in strong winds, on ice, or while crossing thin objects. It also counters tramples and some abilities.
Beguile (Charisma): Lying, deceiving, and dishonesty. This is countered by Discern Intent.
Bushcraft (Wisdom): Knowledge of how to survive in the wilds, from hunting to basic cooking. Many attempts to improvise with natural materials use Bushcraft.
Conceal (Dexterity): Conceal yourself or others from sight; requires hiding places. Spot counters Conceal.
Concentration (Constitution): The ability to hold concentration on spells during difficult circumstances.
Counterfeit (Intelligence): Forging documents, money, symbols, and other things. This is countered by Spot.
Craft (Intelligence): Make simple or complex items; see the entry for further detail.
- Craft (Alchemy): The craft around making potions from reagents.
- Craft (Armor): The craft around personal armor and protection.
- Craft (Arms): The craft of weaponry and armaments.
- Craft (Imbuement): The craft of creating permanent Imbuement Blanks.
- Craft (Meal): The craft of making meals and food.
- Craft (Outfitting): The craft of common gear, tools, and ammunition.
- Craft (Tinker): The craft of making devices and objects.
Discern Intent (Wisdom): Detect behavior and lies of others. Also pick up on and gather insight of peoples words and behaviors. Discern Intent counters Beguile.
Diplomacy (Charisma): Talk, discuss, argue, or resolve situations peacefully or honestly with diplomacy. Diplomacy counters diplomacy.
Disguise (Charisma): Build a disguise for yourself and wear it well. This is countered by Spot.
Escape Artist (Dexterity): Slip out of a difficult situation with good control over your body. Get out of shackles or a grapple.
Gather Information (Charisma): Spend time asking around a location to learn desired details.
Haggle (Charisma): Argue the value of objects to get better prices. Haggle is countered by haggle.
Heal (Intelligence): Treat wounds and injuries and prevent further damage. Can recover HP as well.
Intimidate (Charisma): Press your will onto others to get what you want through fear and threats.
Investigate (Intelligence): Pick apart and search an area to find minute details, find objects, and other similar things.
Knowledge (Intelligence): Many entries, see full text of skill.
Listen (Wisdom): Pick up on noises, this is used reactively or actively by players. Listen counters by Move Silently.
Lock Picking (Dexterity): Open locks with lock picking tools or improvised tools.
Move Silently (Dexterity): Move or do actions quietly, ranging from moving, to picking locks. Countered by Listen.
Perform (Charisma): Perform some kind of skill or act for money. Typically associated with music but can be other things.
Profession (Wisdom): Multiple entries, can replace other skills; see fully entry.
Ride (Dexterity): Control an animal or vehicle your character is controlling, and stay on their mount while damaged.
Sabotage Device (Intelligence): Disable traps, set a trap, break a lever, and other similar uses. Sabotage Device counters itself.
Sleight of Hand (Dexterity): Small hand tricks like hiding keys, daggers, etc. Many uses; countered by Spot.
Spot (Wisdom): Used reactively, see incoming threats or concealed characters.Spot counters Conceal.
Swim (Strength): Swimming in difficult situations, swimming quickly, or complex swimming maneuvers.
Use Rope (Dexterity): Make use of grappling hooks, ropes, and chains. If used to secure a creature, Use Rope is countered by Escape Artist.