Mote
Mote
[Evocation] [Multi-Element]
Level: [Arcane 2] [Generalist 2]
Components: [S], [V], and [F]
Casting Time: 1 Standard Action
Range: Close (25 ft + 5 ft per 2 CL) @{close_range} ft.
Effect: 1 Floating ball of energy
Duration: 1 Round per 2 HD; Concentration [[floor(@{cl}/2)]] rounds; concentration.
Saving Throw: Reflex Half
Spell Resistance: Yes
Focus: A glass orb worth at least 50 gp
Your character evokes element into the glass orb and a mote of energy appears nearby of the corresponding energy type. As your character moves the orb in their hand, the mote moves with it. When the mote is moved into a creature's square the creature will take 1d6 + 1d6 per CL (Max 8d6) points of cold, corrosive, desiccating, electric, heat, or sonic damage. The mote will stop for the rest of the round once it enters a creature's square, and can be moved up to 20 ft per round.
When taking this as a known spell, or adding it to your spell book, the energy must be specified, and cannot be changed after it is known or in your spell book.
VTT Macro Description:
@{character_name} summons a semi-long-lasting ball of energy that can be moved up to 20 ft. per round. Whenever the mote
enters a creature's square, the creature must make a Reflex save for half damage.
Side Macro:
&{template:custom}
{{title=Improvised Arcane Device ?{Energy Type|Cold|Corrosive|Desiccation|Electric|Heat|Sonic|}}}
{{subtitle=@{character_name}}}{{Reflex DC=[[10+2+@{pma}+@{spell_prof}]] for half}}
{{desc=[[[[{(1+@{cl}),8}kl1]]d6+(@{SpellProf}*[[{(1+@{cl}),8}kl1]])]]
?{Energy Type|Cold|Corrosive|Desiccation|Electric|Heat|Sonic|} damage.}}