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Ley Anchor

Ley Anchor

[Abjuration] [Void]
Level: [Nature 3]
Components: [S], [V], and [M]
Casting Time: 1 Standard action
Range: Close (25 ft. + 5 ft. per 2 CL)
Effect: 1 Ley Anchor per 5 CL
Duration: 1 round per 2 CL
Saving Throw: No
Spell Resistance: No

Material Component: A small quartz crystal worth at least 15gp.

Note: Opposing casters get benefits from feats that work against counterspells when rolling against a Lay Anchor. If this spell is heightened. The DC is increased by the number of spell slots it has been heightened by.

Your character holds out their quartz crystal and it vanishes, a small geode will appear in the ground in any square that is in range. This Geode will attempt to pull in any ranged targeted spell, such as Energy Burst. When an enemy caster casts a spell they must succeed on a caster level check DC = (13 + your Caster Level). The enemy caster will get a +1 bonus on their roll for every spell level the spell cast is above 3rd level. Once a Ley Anchor has absorbed a spell it crumbles and becomes useless.

VTT Macro Description: *Material Component: A small quartz crystal worth at least 15gp.*

@{character_name} creates [[{floor(@{cl}/5),1}k1]] ley anchor(s) within close range. When an enemy casts a ranged targeted spell, they must succeed on a caster level check against DC [[13+@{cl}]], with a +1 bonus for each spell level above 3rd. An anchor crumbles after it absorbs a spell.