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Improvised Arcane Device (Sp) [Magic]

VTT Saving Throw: None

VTT Category: Utility

Prerequisite: Ability to cast spells
Use: See text
Action: 1 minute per spell level sacrificed; see text
Target: See text
Duration: See text
DC: 10 + PMA + Spell Proficiency + spell level sacrificed
Spell Resistance: Yes

With this ability a character can create impromptu magical items customized to the creator's needs. These devices can damage, heal, stun, blind, and so on. To create an Improvised Arcane Device (IAD), the user must sacrifice a spell slot for the day. Every spell level in that slot can be spent on damage, healing, or one of the effects below. Damage and effects can be mixed and matched, but the same spell level cannot be spent twice.

Every spell level spent on damage or healing adds 1d6 + the creator's Spell Proficiency. So if 5 spell levels are spent on corrosive damage, the device will deal 5d6 + (Spell Proficiency × 5) corrosive damage. Those levels can be split up as well. A 5th-level spell slot could deal 4d6 + (Spell Proficiency × 4) corrosive damage and stun for 1 round. Four spell levels are spent on damage and the last is spent on the stun.

The DC is always 10 + PMA + Spell Proficiency + the level of the spell slot sacrificed. The 5th-level devices above both have a DC of 10 + PMA + Spell Proficiency + 5, no matter how those spell levels are spent.

The maximum number of IADs a character can have is 6. They take 1 minute per spell level sacrificed to create. These improvised items will vanish if they are more than 400 ft. from the creator.

Saving Throws

Damage allows a Reflex save for half. Stun, blind, and fatigue require a Fortitude save. Shaken requires a Will save. If the device has damage and an effect, each save is rolled separately against the same DC.

Effect Types

Stun: Spend 1 spell level to stun the target for 1 round. No more than 1 spell level can be spent on stun.

Blind: Blinds all creatures within 30 ft. of the device for 1 round per spell level spent on blind.

Fatigue: Fatigues the target for 1 round per spell level spent on fatigue.

Shaken: Leaves all creatures within 30 ft. of the device shaken for 1 round per spell level spent on shaken.

Damage and Healing Types

Cold: Deals cold damage.

Corrosive: Deals corrosive damage.

Electric: Deals electric damage.

Heat: Deals heat damage.

Negative Energy: Deals negative energy damage.

Positive Energy: Restores HP.

Sonic: Deals sonic damage.

Trigger Types

Trap: The device covers an area up to 10 ft. × 10 ft. and activates when a creature enters that area. Setting the trap takes a full-round action.

Grenade: The device is a thrown object with a range of 20 ft. Throwing it is a standard action and requires a ranged touch attack. It explodes in a 5-ft. radius.

VTT Instructions

Create a character ability named Improvised Arcane Device — Resolve Effect and enable Show as Token Action. Copy the side macro below into its action field. Record the sacrificed spell-slot level, allocated effects, and trigger in the device's inventory description. Resolve each allocated effect separately; do not spend the same spell level twice. All effects from a device use its original sacrificed slot level for the save DC.

The side macro lists the selected effect, its allocated levels, and the rolled magnitude. Use the magnitude for damage or healing only. For stun, blind, fatigue, and shaken, resolve the duration and area from the rules instead. Stun uses exactly one allocated level. Damage uses Reflex half; stun, blind, and fatigue use Fortitude; shaken uses Will. Healing is handled according to its target. A grenade requires a ranged touch attack with a 20 ft. range and affects a 5 ft. radius; a trap affects an area up to 10 ft. × 10 ft.

VTT Macro Description: @{character_name} creates a configurable improvised arcane device. Record each device's sacrificed slot level and allocated effects in the inventory. Use the Resolve Effect token action for damage, healing, or an allocated condition. Creation takes one minute per sacrificed spell level; at most six devices may exist, and they vanish beyond 400 ft. from their creator.

VTT Side Macro (Resolve Effect): &{template:custom}{{title=Improvised Arcane Device — Resolve Effect}}{{subtitle=@{character_name}}}{{Effect=?{Device effect|Damage,Damage: Reflex half|Healing,Healing|Stun,Stun: Fortitude; one round; exactly one allocated level|Blind,Blind: Fortitude; 30 ft. radius; one round per allocated level|Fatigue,Fatigue: Fortitude; one round per allocated level|Shaken,Shaken: Will; 30 ft. radius; one round per allocated level}}}{{Allocated levels=[[?{Spell levels allocated to this effect|1}]]}}{{Save DC=[[10+@{pma}+@{spell_prof}+?{Original sacrificed slot level|1}]]}}{{Energy=?{Damage or healing energy|Cold|Corrosive|Electric|Heat|Negative Energy|Positive Energy|Sonic}}}{{Condition duration=[[?{Spell levels allocated to this effect|1}]] rounds; stun is one round}}{{Damage or healing magnitude=[[[[1*?{Spell levels allocated to this effect|1}]]d6+(@{spell_prof}*?{Spell levels allocated to this effect|1})]]}}{{desc=Use the magnitude only for damage or healing. Damage: Reflex half. Stun, blind, fatigue: Fortitude. Shaken: Will. Resolve other conditions and their durations from the device's recorded configuration. Each effect requires its own save against this DC.}}

VTT Side Macro (Grenade Attack): &{template:custom}{{title=Improvised Arcane Device — Grenade Attack}}{{subtitle=@{character_name}}}{{Range=20 ft.}}{{Attack=[[1d20+@{magic_touch_attack}+(0?{Miscellaneous attack bonuses|0})]] against touch AC}}{{Area=5 ft. radius}}{{desc=On a hit, resolve each effect recorded for this device with its Resolve Effect token action.}}