Improved Aura (Su)
Prerequisite: Lesser Aura, Charisma 16, and HD 6+
Use: 1 + 1 per 5 HD per day
Action: Swift
Effect: 20 ft. radius centered on the user
Duration: 1 Hour per HD @{hd} hours
This functions as Lesser Aura but the bonuses have changed.
Resistance: Gain 30 resistance to any one of the following energy types: Fire, Ice, Electricity, Acid, Sonic, or Force.
Regeneration: All allies within the aura heal 10 HP per round; this will stabilize any dying allies.
Poise: Allies within the aura gain a +2 luck bonus to initiative and a +5 luck bonus to Spot and Listen.
Damage Reduction: Allies gain 6/- damage reduction. Note this does not stack with any other form of damage reduction, unless otherwise stated.
Saver: Gain a +3 morale bonus to any one of the following: Ego, Will, Fortitude, or Reflex.
VTT Macro Description:
**Resistance**: Gain 30 resistance to any one of the following energy types: Fire, Ice, Electricity, Acid, Sonic, or Force.
**Regeneration**: All allies within the aura heal 10 HP per round; this will stabilize any dying allies.
**Poise**: Allies within the aura gain a +2 luck bonus to initiative and a +5 luck bonus to Spot and Listen.
**Damage Reduction**: Allies gain 6/- damage reduction. Note this does not stack with any other form of damage reduction,
unless otherwise stated.
**Saver**: Gain a +3 morale bonus to any one of the following: Ego, Will, Fortitude, or Reflex.